Free permanent HWID spoofer for Helldivers 2. Bypass GameGuard's kernel rootkit + Sony PSN bans by rewriting your IDs once, then delete the tool.
Free diagnostic
A Helldivers 2 hardware ban surfaces at the lobby — the Super Destroyer briefing screen never resolves, the Galactic War orbital map refuses to render Major Orders, and reinstalling Helldivers 2 + accepting the nProtect GameGuard EULA fresh still ends with the same anti-cheat connection failure. Every new PSN account linked to that PC reaches the same dead end because GameGuard fingerprinted the machine the first time it loaded its kernel driver.
Hardware Coverage
HellDivers 2's anti-cheat silently reads dozens of hardware identifiers from your PC while it's running — long before you reach a match. Learn how GameGuard works in HellDivers 2 and why it's difficult to bypass without a spoofer. Below is a sample of the identifiers being tracked.
| Hardware Identifier | HellDivers 2 Tracks | TraceX Rewrites |
|---|---|---|
| CPU Serial (CPUID) | Yes | Yes |
| Motherboard Serial | Yes | Yes |
| GPU Device LUID | Yes | Yes |
| HDD / SSD Serial | Yes | Yes |
| NIC MAC Address | Yes | Yes |
| Windows Machine GUID | Yes | Yes |
Reality Check
And when they're denied — which is almost always for HWID bans — your hardware stays permanently blacklisted. No second chances.
“Upon suspension of your PlayStation Device, you will not be able to use that console to (a) access our Services with any Account (even if you create a new one); (b) play any games or game modes requiring online access; or (c) access any content purchased from the PlayStation Store.”
Sony Interactive Entertainment — PlayStation Network Terms of Service §12.5 (Console Suspension)
Why You Need This
You hit the orbit screen on your Super Destroyer with a Reinforce loadout queued, the Eagle 500kg Stratagem hotkey ready, and a fresh Major Order ticking down on the Galactic War map — and the lobby refuses to connect. You uninstall Helldivers 2 from Steam, reinstall, accept the nProtect GameGuard EULA again, link a brand-new PSN account, and the same anti-cheat error throws you straight back to the Super Destroyer briefing without a Hellpod ever dropping. Your Democracy Officer never even got a word in. The problem isn't your Helldiver, your PSN linking, or the Stratagem you were carrying — nProtect GameGuard's kernel driver fingerprinted your motherboard, drives, and NIC the first time it loaded on Super Earth's behalf.
Reinstalling Helldivers 2 from Steam doesn't lift an nProtect GameGuard hardware block, and neither does linking a new PlayStation Network account. GameGuard sits at Ring 0 — Arrowhead Technical Director Peter Lindgren confirmed verbatim on Steam Community on launch day (February 8, 2024) that "GameGuard is a 'kernel-level', aka rootkit, anti-cheat. Most anti-cheat run at 'kernel-level', especially all of the popular ones." INCA's documentation describes a driver that "hides the game application process, monitors the entire memory range, terminates applications defined by the game vendor… [and] blocks certain calls to DirectX functions and Windows APIs." From that vantage, GameGuard reads identifiers Windows itself cannot rewrite at runtime: motherboard serials from SMBIOS, NVMe and SATA controller serials, MAC addresses on every NIC, and BIOS-level CPU info.
The Helldivers 2 account architecture compounds the damage. Sony's PlayStation Network Terms of Service §12.5 reads verbatim: "Upon suspension of your PlayStation Device, you will not be able to use that console to (a) access our Services with any Account (even if you create a new one)." The Steam version's third-party EULA (the SIE Software Application End User Licence Agreement) binds the PC under that same Sony enforcement chain — every PC Helldiver accepts it on first launch. EULA §1.4 reads verbatim: "Violating any of the above conditions will immediately void your licence, and you acknowledge that SIE may employ technological measures, including fraud detection tools, telemetry, anti-cheat systems, and audits of account behaviour, to prevent, detect, and respond to violations."
Arrowhead has had to disable the Galactic War twice already to stop cheaters: in August 2024 cheaters short-circuited a Major Order to collect Terminid samples within hours, and Arrowhead announced in-fiction that "the ones submitting false samples have had their pet fish summarily executed." In February 2026 cheaters auto-completed the Cyberstan Major Order and Strategic Order via in-game exploits, forcing Arrowhead to temporarily disable the Galactic War, revert false progress, and rewrite the Major Order to require 8 million full Operation completions. Each crackdown raises pressure on GameGuard's hardware fingerprint — and that fingerprint is what stops a fresh Helldiver from ever dropping a Hellpod again until the identifiers are rewritten. TraceX runs once, permanently rewrites the SMBIOS, drive, and NIC identifiers GameGuard's Ring 0 driver fingerprinted, then removes itself from the machine entirely — no daemon left behind for INCA's kernel driver to find on the next launch.
Verified
Helldivers 2 launched on February 8, 2024 with nProtect GameGuard's kernel-mode rootkit driver wired in from day one — Arrowhead Technical Director Peter Lindgren confirmed it on the game's Steam Community board the same day, writing verbatim: "GameGuard is a 'kernel-level', aka rootkit, anti-cheat. Most anti-cheat run at 'kernel-level', especially all of the popular ones." That rootkit framing is in Arrowhead's own words and uniquely Helldivers 2 in the post-2024 Sony-published landscape — no other AAA Sony title ships with INCA's Korean kernel driver. (Source: Steam Community official Helldivers 2 discussion thread, Feb 8, 2024.)
Why TraceX
You shouldn't need to replace your PC to play HellDivers 2 again. That's why TraceX exists.
Run TraceX once before launching HellDivers 2. No GameGuard hooks, startup entry, or background service remain when the tool is removed.
Your new hardware identifiers don't reset on reboot or reinstall. GameGuard reads them as permanent — exactly like a fresh build.
TraceX rewrites its documented GameGuard coverage set, including supported board, drive, GPU, network, and Machine GUID fields.
TraceX runs before HellDivers 2 launches — not during GameGuard gameplay. No background process remains to affect frame rate.
Compatibility notes record the latest published HellDivers 2 and GameGuard verification instead of assuming every release is unchanged.
When you load HellDivers 2, GameGuard reads the supported identifiers produced by the completed rewrite workflow.
Setup Guide
Getting around a HellDivers 2 HWID ban used to take hours — reinstalling Windows, flashing BIOS, wiping drivers, re-downloading everything, and praying it worked. One wrong step meant starting over and burning another account. With TraceX, a single click does more than all of that combined.
Free download
Submit your email and receive your free TraceX HWID Spoofer license in a few minutes. Run it once on your PC to permanently rewrite the identifiers GameGuard fingerprints, then delete the binary and reinstall HellDivers 2.
Detection Analysis
GameGuard can combine identifiers from your PC into a hardware profile for HellDivers 2. TraceX rewrites the supported fields shown below before the game runs.
When you launch HellDivers 2, your real hardware IDs are scanned and matched against ban records. Every new account on a flagged PC is blocked.
HellDivers 2 sees a completely new machine with no ban history. New account, clean hardware — access granted.
Ban Reference
All GameGuard Games
All of these games use GameGuard — the same anti-cheat that banned you in HellDivers 2. One TraceX license covers every one of them.
FAQ
nProtect GameGuard, by INCA Internet — a Korean kernel-level rootkit anti-cheat used in 50+ MMOs (MapleStory, Lineage, Blade & Soul, Ragnarok Online, etc.). Arrowhead's Technical Director Peter Lindgren confirmed it verbatim on launch day (Feb 8, 2024): "GameGuard is a 'kernel-level', aka rootkit, anti-cheat. Most anti-cheat run at 'kernel-level', especially all of the popular ones." GameGuard hides the game process, monitors the entire memory range, terminates flagged applications, and blocks DirectX/Win32 API calls flagged by INCA + Arrowhead.
Both. Sony's PlayStation Network Terms of Service §12.5 is verbatim explicit: "Upon suspension of your PlayStation Device, you will not be able to use that console to (a) access our Services with any Account (even if you create a new one)." The Steam version's SIE Software EULA §1.4 binds PC players to that same enforcement chain. nProtect GameGuard reads kernel-level hardware identifiers (motherboard, drives, NIC, BIOS) at every launch — a flagged rig kicks every fresh PSN account that connects from it.
No. GameGuard runs at Ring 0 with admin elevation (denied UAC produces error 114) and re-reads hardware identifiers on every launch — wiping the OS or the game touches files, not the SMBIOS strings, drive serials, or NIC MAC. Community reports document players who reinstalled Windows, denied UAC, and ran the GameGuard EULA fresh, all ending with the same connection failure at the Super Destroyer briefing.
On May 2-3, 2024, Sony / Arrowhead announced mandatory Steam → PSN account linking for all existing players by June 4, 2024. Steam's Helldivers 2 listing was updated May 4 to restrict sales to 177 territories where PSN is unavailable. Reviews collapsed past 84,000 negative ratings. Sony reversed the policy on May 5-6, 2024 after the player uproar. PSN linking has remained optional since.
Two notable incidents. In August 2024, cheaters used sample-duplication exploits to short-circuit a four-day Major Order to collect Terminid samples within hours. Arrowhead cancelled the Major Order, paid the reward to legitimate Helldivers, and announced in-fiction: "the ones submitting false samples have had their pet fish summarily executed." In February 2026, exploits auto-completed the Cyberstan Major Order, so Arrowhead temporarily disabled the entire Galactic War, reverted false progress, and rewrote the order to require 8 million full Operation completions.
GameGuard fingerprints the machine before the PSN account ever authenticates. Sony's PSN ToS §12.5 covers the rest: "you will not be able to use that console to (a) access our Services with any Account (even if you create a new one)." If the rig is on Sony's banlist, every new PSN account linked from that PC walks into the same connection failure — the kernel handshake never resolves.
Yes — community reports document GameGuard staying active in Windows after Helldivers 2 closes, blocking other anti-cheat-protected titles. r/Helldivers documented a Counter-Strike "memory manipulating software" ban triggered while running Helldivers 2 simultaneously, and a player's friend got the same flag in Warframe under identical conditions. Restarting the PC between sessions is the standard workaround.
Officially supported on Windows only. nProtect GameGuard's kernel rootkit is a Windows-only driver and does not run under Proton's Linux compatibility layer — Steam Deck (SteamOS) and other Linux/Proton attempts to launch Helldivers 2 fail at the GameGuard driver-load step. Steam Deck users can dual-boot Windows on their Deck to play, which Sony does not block, but native Linux is not supported.