Free permanent HWID spoofer for ARK: Survival Evolved + Ascended. Bypass BattlEye + Anti-Mesh System bans by rewriting your IDs once, then delete the tool.
Free diagnostic
A BattlEye ARK ban shows up the moment your client tries to join an Official or BE-protected server: BattlEye's overlay throws a `Game corrupted by BattlEye` or `BE: BannedID` kick at the loading screen, the Steam profile picks up a Game Ban badge for ARK: Survival Evolved (and a separate one for Survival Ascended if both are owned), and any new Steam account installed on the same machine gets re-flagged the second `ShooterGame_BE.exe` reads the motherboard, disk, and NIC.
Hardware Coverage
Ark Survival Evolved's anti-cheat silently reads dozens of hardware identifiers from your PC while it's running — long before you reach a match. Learn how BattlEye works in Ark Survival Evolved and why it's difficult to bypass without a spoofer. Below is a sample of the identifiers being tracked.
| Hardware Identifier | Ark Survival Evolved Tracks | TraceX Rewrites |
|---|---|---|
| CPU Serial (CPUID) | Yes | Yes |
| Motherboard Serial | Yes | Yes |
| GPU Device LUID | Yes | Yes |
| HDD / SSD Serial | Yes | Yes |
| NIC MAC Address | Yes | Yes |
| Windows Machine GUID | Yes | Yes |
Reality Check
And when they're denied — which is almost always for HWID bans — your hardware stays permanently blacklisted. No second chances.
“HWID ban evasion - If you have been hardware ID (HWID) banned, any attempt to access the Official Network with an alternate account is subject to another hardware ID ban.”
Studio Wildcard — ARK: Survival Evolved Code of Conduct (Hacking and Exploiting)
Why You Need This
You log in for the Friday wipe push, fly your Argentavis to the Tek Replicator at the metal base your tribe just finished, and the loading screen punches you out with "Game corrupted by BattlEye." Your 4,000-hour Survivor — the one who soloed the Genesis missions, the one who hatched the 200%-melee Giga line and saved the imprints across three Cross-ARK transfers — has just been BE-banned, the kind of ban Studio Wildcard's Code of Conduct says "may not be appealed" because the system flagged you for meshing or third-party tools. You buy ARK on a fresh Steam account the same night, and `ShooterGame_BE.exe` re-reads the motherboard UUID and the NIC MAC and bans the new account on the very first connection to The Island.
A BattlEye ARK ban survives Windows reinstalls because it isn't really a ban on your Steam account — it's a ban on the constellation of hardware identifiers that `ShooterGame_BE.exe` reads when it boots. BattlEye is kernel-level anti-cheat: its signed driver loads alongside ARK and reads the motherboard UUID and SMBIOS strings, the disk drive serials (boot SSD plus any platter the OS sees), the network adapter MAC, and the volume serial numbers Windows hands every disk at format time. That fingerprint is what travels with your machine — not the Steam account, not the Windows install, not the IP. Wildcard's own Code of Conduct spells out the consequence verbatim: "If you have been hardware ID (HWID) banned, any attempt to access the Official Network with an alternate account is subject to another hardware ID ban." Buy ARK again on a brand-new Steam account, and BattlEye's first read of your hardware will trigger another ban — usually within minutes of the first connection to an Official PvP server.
Reinstalling Windows doesn't rewrite the motherboard's UEFI/SMBIOS strings. Replacing one SSD doesn't change the rest of the fingerprint. Even moving from ARK: Survival Evolved (2017) to ARK: Survival Ascended (the Unreal Engine 5 remake, October 25, 2023) doesn't help, because both titles ship with BattlEye and read the same hardware identifiers — a BE flag on your machine in Survival Evolved is re-detected the moment Survival Ascended boots on the same rig.
ARK's appeals process is also unusually narrow. Studio Wildcard's Code of Conduct lists ten ban categories that "may not be appealed" — including Meshing, Mesh bases, hacking, exploiting, assisting hackers, RMT, DDos, racism, promoting self-harm, and doxxing. For BE-issued bans (third-party programs, aimbot, ESP), Wildcard's stated policy is: "All Battleye bans must be appealed to Battleye. They have detected hacks or cheats on your system and you must talk to them to get the ban cleared." Tickets to Wildcard for a BE ban are closed without review.
Verified
Studio Wildcard's Anti-Mesh System cut undermesh exploits on the Official Network in a single iteration. Community Crunch 215 (January 28, 2020) reported verbatim: "as we are seeing an overall 90% reduction. We truly believe, with your help, we'll be able to move the needle to 99%!" The Anti-Mesh System is bespoke Wildcard tech — no other BattlEye-protected game has an equivalent layer because no other game has ARK's open-world Unreal mesh-collision geometry. (Source: survivetheark.com Community Crunch 215.)
Why TraceX
You shouldn't need to replace your PC to play Ark Survival Evolved again. That's why TraceX exists.
Run TraceX once before launching Ark Survival Evolved. No BattlEye hooks, startup entry, or background service remain when the tool is removed.
Your new hardware identifiers don't reset on reboot or reinstall. BattlEye reads them as permanent — exactly like a fresh build.
TraceX rewrites its documented BattlEye coverage set, including supported board, drive, GPU, network, and Machine GUID fields.
TraceX runs before Ark Survival Evolved launches — not during BattlEye gameplay. No background process remains to affect frame rate.
Compatibility notes record the latest published Ark Survival Evolved and BattlEye verification instead of assuming every release is unchanged.
When you load Ark Survival Evolved, BattlEye reads the supported identifiers produced by the completed rewrite workflow.
Setup Guide
Getting around a Ark Survival Evolved HWID ban used to take hours — reinstalling Windows, flashing BIOS, wiping drivers, re-downloading everything, and praying it worked. One wrong step meant starting over and burning another account. With TraceX, a single click does more than all of that combined.
Free download
Submit your email and receive your free TraceX HWID Spoofer license in a few minutes. Run it once on your PC to permanently rewrite the identifiers BattlEye fingerprints, then delete the binary and reinstall Ark Survival Evolved.
Detection Analysis
BattlEye can combine identifiers from your PC into a hardware profile for Ark Survival Evolved. TraceX rewrites the supported fields shown below before the game runs.
When you launch Ark Survival Evolved, your real hardware IDs are scanned and matched against ban records. Every new account on a flagged PC is blocked.
Ark Survival Evolved sees a completely new machine with no ban history. New account, clean hardware — access granted.
Ban Reference
All BattlEye Games
All of these games use BattlEye — the same anti-cheat that banned you in Ark Survival Evolved. One TraceX license covers every one of them.
FAQ
Almost certainly no. Studio Wildcard's Code of Conduct lists "Meshing, Mesh bases" as one of ten ban categories that "may not be appealed," and tickets that try usually come back closed with a templated denial. Wildcard's anti-mesh system flags you on geometry intersections, not on intent — even a base in a cave the map allows you to swim into can register as mesh-base if any structure footprint extends past the playable mesh. The only path back into Official PvP after that flag is a fresh Steam account on hardware BattlEye hasn't seen, since the ban itself follows the fingerprint.
BattlEye fingerprints your hardware, not your Steam account. The moment `ShooterGame_BE.exe` boots on a HWID-banned machine, BE matches the motherboard UUID, disk serial, and NIC MAC against its ARK ban list and re-flags whatever Steam account is logged in. Wildcard's own Code of Conduct says it directly: "HWID ban evasion - If you have been hardware ID (HWID) banned, any attempt to access the Official Network with an alternate account is subject to another hardware ID ban." Buying ARK a second time on the same PC just funds Wildcard and gets the new account banned on first connection.
Because BattlEye reads the same hardware identifiers in both titles. ASE and ASA are separate Steam apps, but they share the same BattlEye driver behavior — motherboard UUID, NIC MAC, disk serials. A flag earned on the rig in Survival Evolved is re-detected the moment Survival Ascended boots on the same hardware, regardless of which Steam account fronts it. The hardware fingerprint doesn't migrate between machines, so a fresh PC would be clean — but the same rig walks into the same kick.
Yes, by Wildcard's stated policy. The Code of Conduct's "Benefit Hacking/Exploiting" section reads: "Do not under any circumstances allow hackers to join your tribe, alliance, or party up alongside you within the game. It is your responsibility to remove them or yourself from the tribe." Wildcard treats this as a Code-of-Conduct violation and issues global bans to everyone in the tribe; BattlEye only bans the actual cheater on the hardware.
No. Per Jat's original BE-launch post (Feb 8, 2016), BattlEye runs on every Official Server, and the new executable to properly play on Official Servers is `ShooterGame\Binaries\ShooterGame_BE.exe`. If you launch `ShooterGame.exe` directly, you're redirected to `ShooterGame_BE.exe` on any Official BattlEye server. You can disable BE for single-player or for Unofficial Servers that haven't enabled `-UseBattlEye`, but BE is mandatory on every Official Network server in both Survival Evolved and Survival Ascended.
BattlEye batches detections and issues bans on a delay — typically within a wipe cycle (days, sometimes a week or two), not at the moment of detection. This is intentional: BE waits long enough to confirm a detection across multiple sessions, then drops a ban wave that lands on dozens or hundreds of accounts at once. The downside for ARK PvP is that a cheater can wipe your base on Friday, get banned on Tuesday, and your Tek tier is still gone. The upside is that the eventual bans land on the hardware fingerprint, so the cheater can't simply make a new Steam account on the same PC.
Your Survivor is force-removed from sleeping bag/cryopod ownership on every Official server you've touched, and any tribe-shared structures fall to decay timers since you can't refresh them. Wildcard's Code of Conduct allows action including "the removal of your structures, creatures, items or banning of your account from the Official Network and all BattlEye Protected Servers." Even if a tribemate keeps the base alive, your Tek-tier blueprints, imprinted Gigas, and Cross-ARK transfers belong to a Steam ID that BattlEye now refuses on the rig.
ARK started on Steam's VAC. Studio Wildcard's November 11, 2015 "State of the Game: VAC Wave!" Steam announcement read: "Our initial vac-waves are now in place and you'll start see some survivors being dropped off the face of the island! Woot!" BattlEye replaced and supplemented that path on February 8, 2016, when developer Jat introduced the new `ShooterGame_BE.exe` executable. Mac and Linux Steam clients were temporarily blocked from BE-protected Official Servers because BattlEye wasn't ready on those OSes yet — the first BE-protected client was Windows-only.