Free permanent HWID spoofer for Arma 3. Bypass BattlEye bans on Altis, Stratis, and milsim servers by rewriting your IDs once, then delete the tool.
Free diagnostic
When BattlEye fires on an Arma 3 account, the launcher hits Play and the screen flashes a red BattlEye Global Ban notice or kicks back to the launcher with the game refusing to connect to any BE-enabled server — Altis, Stratis, KOTH, Wasteland, Exile, Antistasi public servers, and every milsim unit's BE-enabled dedicated box are all locked behind the same global ban list.
Hardware Coverage
Arma 3's anti-cheat silently reads dozens of hardware identifiers from your PC while it's running — long before you reach a match. Learn how BattlEye works in Arma 3 and why it's difficult to bypass without a spoofer. Below is a sample of the identifiers being tracked.
| Hardware Identifier | Arma 3 Tracks | TraceX Rewrites |
|---|---|---|
| CPU Serial (CPUID) | Yes | Yes |
| Motherboard Serial | Yes | Yes |
| GPU Device LUID | Yes | Yes |
| HDD / SSD Serial | Yes | Yes |
| NIC MAC Address | Yes | Yes |
| Windows Machine GUID | Yes | Yes |
Reality Check
And when they're denied — which is almost always for HWID bans — your hardware stays permanently blacklisted. No second chances.
“Secure (unfakeable) global banning system that can be SteamID/account-based and hence provides the same or an even higher level of effectiveness as/than e.g. VAC bans, because (unlike with VAC) Steam-global bans are possible (performance: over 150,000 bans in 15 months in ArmA 2: Operation Arrowhead).”
BattlEye Innovations — official About page (anti-cheat vendor for Bohemia titles since 2007)
Why You Need This
The op was supposed to be a NATO insertion into Altis at 0400, ACE3 medical loaded, ACRE2 radios checked, the squad's Zeus already setting OPFOR triggers across Kavala — and instead the Arma 3 Launcher kicks back with a red BattlEye banner before the briefing screen even loads. The unit's TeamSpeak goes quiet because every BE-enabled server, from Olympus to Asylum to the milsim's own dedicated box, refuses the connection. The Eden Editor still opens for solo work and Zeus still runs in singleplayer, but Altis Life, Wasteland, KOTH, Antistasi, every CUP-loaded coop server is gone. Twelve years of Stratis, Tanoa, Malden, Livonia and Sefrou Ramal collapse into one banner that says the rig — not the account — is the problem.
Arma 3 has been live since September 12, 2013 and BattlEye has been kernel-side from launch — BattlEye's own About page reads: "Finally, in 2013 BattlEye was added to the biggest Arma-series game to date, Arma 3, and the well-known DayZ standalone game." That's twelve years of fingerprint history on the same anti-cheat that protects DayZ, Arma 2: Operation Arrowhead, and the rest of Bohemia's PC stack. Bohemia is one of the few publishers that explicitly pools BattlEye bans across its own family — a global ban earned in DayZ also locks Arma 3, and vice-versa. So when a global ban hits an Arma 3 player on a Wasteland public, on Olympus Altis Life, on a KOTH server, or via a flagged client-side script — the ban isn't tied to the Steam account name. It's tied to the rig, and it travels across Bohemia titles.
Reinstalling Arma 3 doesn't help. Verifying files in Steam, deleting the BattlEye folder, reinstalling the BE service from `\Common Files\Battleye` — community-tested, BattlEye re-reads the same hardware on first launch and re-applies. Reinstalling Windows doesn't help: BE's "fast dynamic and permanent scanning of the player's system in user- and kernel-mode..." reads identifiers below the OS install layer. Buying a fresh Steam copy on the same machine doesn't help either — community threads on the BattlEye-Bohemia stack describe new Steam accounts catching the global ban on first launch attempt.
The number behind that policy is "over 150,000 bans in 15 months in ArmA 2: Operation Arrowhead" — a vendor-published Arma franchise stat from BattlEye's own About page, on the predecessor running the same global enforcement Arma 3 inherited. BE also flags the franchise as a custom-tuned target: "Fully customized solutions as needed for every game it supports, e.g. a very effective script detection in the ArmA series." SQF script injection on a KOTH or Wasteland server is exactly what that line is built to catch. The fingerprint is what stays banned. BattlEye's kernel-mode scan and its custom-tuned SQF script detection both key off that same rig fingerprint, not the SteamID or the Bohemia account — TraceX does a one-time, permanent rewrite of those identifiers and then removes itself, so there's no daemon left resident for BE to re-flag the next time the launcher hits Play on Wasteland or KOTH.
Verified
BattlEye's own About page publishes a vendor-attested franchise stat: "performance: over 150,000 bans in 15 months in ArmA 2: Operation Arrowhead" — directly tied to the same global enforcement Bohemia carried into Arma 3 from launch on September 12, 2013. The same page singles out the franchise: "Fully customized solutions as needed for every game it supports, e.g. a very effective script detection in the ArmA series" — an explicit admission BattlEye built a custom layer specifically for Arma's SQF scripting engine. (Source: battleye.com/about.)
Why TraceX
You shouldn't need to replace your PC to play Arma 3 again. That's why TraceX exists.
Run TraceX once before launching Arma 3. No BattlEye hooks, startup entry, or background service remain when the tool is removed.
Your new hardware identifiers don't reset on reboot or reinstall. BattlEye reads them as permanent — exactly like a fresh build.
TraceX rewrites its documented BattlEye coverage set, including supported board, drive, GPU, network, and Machine GUID fields.
TraceX runs before Arma 3 launches — not during BattlEye gameplay. No background process remains to affect frame rate.
Compatibility notes record the latest published Arma 3 and BattlEye verification instead of assuming every release is unchanged.
When you load Arma 3, BattlEye reads the supported identifiers produced by the completed rewrite workflow.
Setup Guide
Getting around a Arma 3 HWID ban used to take hours — reinstalling Windows, flashing BIOS, wiping drivers, re-downloading everything, and praying it worked. One wrong step meant starting over and burning another account. With TraceX, a single click does more than all of that combined.
Free download
Submit your email and receive your free TraceX HWID Spoofer license in a few minutes. Run it once on your PC to permanently rewrite the identifiers BattlEye fingerprints, then delete the binary and reinstall Arma 3.
Detection Analysis
BattlEye can combine identifiers from your PC into a hardware profile for Arma 3. TraceX rewrites the supported fields shown below before the game runs.
When you launch Arma 3, your real hardware IDs are scanned and matched against ban records. Every new account on a flagged PC is blocked.
Arma 3 sees a completely new machine with no ban history. New account, clean hardware — access granted.
Ban Reference
All BattlEye Games
All of these games use BattlEye — the same anti-cheat that banned you in Arma 3. One TraceX license covers every one of them.
FAQ
BattlEye's enforcement on Arma 3 uses a global ban list that is "SteamID/account-based" per BattlEye's own About page, but in practice on the Arma/DayZ stack, community reports show new Steam accounts catching the same global ban on first connection — which only makes sense if identifiers beyond the SteamID are being read. The fingerprint is what persists across reinstall and account swap, and BattlEye runs in kernel-mode reading hardware below the OS install layer.
Yes — within Bohemia's family. Bohemia explicitly pools BattlEye bans across its own titles, so a global ban earned in Arma 3 also locks Arma 2: Operation Arrowhead and DayZ Standalone (and vice-versa). Across unrelated publishers — KRAFTON's PUBG, Ubisoft's Rainbow Six Siege, Battlestate's Tarkov, Bungie's Destiny 2 — BattlEye bans don't auto-propagate. Each publisher's BE enforcement is its own scope.
No. The ban lives on BattlEye's side, not in your Arma 3 install. Verifying files in Steam, deleting `\Common Files\Battleye`, reinstalling the BattlEye service — none of it touches the ban list. The moment Arma 3 launches, BE re-reads the rig and re-applies the global ban.
Often the new Steam account catches the same global ban on first launch attempt, because BattlEye's fingerprint sits below the Steam ID. The DayZ subreddit (same BattlEye stack as Arma 3) is full of "fresh Steam, banned again" reports. The fingerprint is what gates the launcher, not the username.
Not necessarily — BattlEye Query Timeout and "Update failed" are connection or initialization errors, not bans. A real ban shows a red "BattlEye Global Ban" notice and refuses every BE-enabled server. If the launcher itself works and only certain servers refuse you, it's a config or connectivity issue, not the global ban list.
Rarely successful for cheating-related bans. Appeals route through BattlEye, not Bohemia — Bohemia's own support page states they have "absolutely no involvement in the process of detecting cheats/hacks nor administrating any bans." Community threads on the BE-Bohemia stack describe inboxes that go unanswered for days or longer. Per BattlEye's stated policy: "Global bans are permanent and no exceptions will be made."
It depends on the server's BattlEye config. Mods themselves can't bypass BattlEye — BE initializes via the launcher before mods load. But BattlEye is optional at server-config level: a server admin can run an Arma 3 server with `battlEye=0;` in `server.cfg`, in which case a globally-banned player can join. Many small private milsim units, life servers, and modded co-op servers run with BE disabled. Every BE-enabled server (which is the majority of public KOTH, Wasteland, Olympus, Asylum, Antistasi, and milsim dedicated boxes) refuses the connection on the global ban list.
Yes — explicitly. BattlEye's own About page singles out the Arma series for "a very effective script detection." Arma 3's SQF scripting engine is what makes mods like Altis Life, Wasteland, KOTH, and Exile possible, and it's exactly the surface BattlEye built a custom detection layer for. Client-side script injection on a public Wasteland or KOTH server is the textbook case BE was tuned to catch.
Yes for offline content. BattlEye is a server-enforced anti-cheat — singleplayer scenarios, the Eden Editor, and self-hosted Zeus sessions don't run the BattlEye global check. So a globally-banned account remains able to play offline content. Multiplayer on every BE-enabled server (which is most public servers — KOTH, Wasteland, Olympus, Asylum, Antistasi, and every milsim unit's BE-enabled dedicated box) is gated behind the global ban — that's everywhere people actually play with other humans.