BattlEye Innovations · 13 supported games · All anti-cheats
BattlEye is an independent anti-cheat used by publishers behind PUBG, DayZ, Rainbow Six Siege, Destiny 2, Arma 3, and other PC games. Its Windows stack includes the BattlEye service and the `BEDaisy.sys` kernel driver, giving it a different trust boundary from a user-mode scanner attached only to the game process.
BattlEye is also associated with delayed enforcement. A session can be recorded, reviewed, and actioned later as part of a ban wave, so the absence of an immediate kick is not proof that a machine profile was accepted. A global BattlEye ban and a publisher or community-server ban are different records, and their scope should not be collapsed into one claim.
The same PC values can reappear in every BattlEye-protected title, creating cross-game exposure without an automatic cross-publisher ban. TraceX Spoofer rewrites the supported identifier set once; after the one-time setup, TraceX can be deleted instead of running beside each game.
The kernel driver is BattlEye's key differentiator. A WMI query to `Win32_BaseBoard`, `Win32_DiskDrive`, or `Win32_PhysicalMemory` can be checked against lower-level data: the SMBIOS Type 2 baseboard serial and `IOCTL_STORAGE_QUERY_PROPERTY` controller descriptors. A WMI-only change is weak if `BEDaisy.sys` can observe a different answer through the storage or firmware stack.
BattlEye can also build context from `MachineGuid` at `HKLM\SOFTWARE\Microsoft\Cryptography`, Windows installation values, volume identifiers, and MAC enumeration. Physical and virtual adapters are distinguishable by their interface and driver metadata. That makes a newly randomized MAC a poor stand-alone identity change when the board, disks, and OS relationship stay stable.
The TPM 2.0 endorsement key is reachable through the TBS API, and Secure Boot state can describe whether Windows followed a verified boot path. BattlEye does not publish a universal list confirming key collection across every protected game, so those should be described as available integrity or fingerprint surfaces rather than mandatory fields in every BattlEye profile.
A composite or fuzzy match lets BattlEye tolerate an SSD replacement or Windows reinstall while retaining confidence in the rest of the machine. The same values can be collected again in PUBG, DayZ, and Siege, but publishers still control title-level enforcement. Delayed waves further separate the time of collection from the time a player sees the ban.
TraceX rewrites supported identifiers across the WMI, SMBIOS, storage, registry, and network surfaces as a consistent set. The goal is to avoid a profile where `Win32_DiskDrive` changes but `IOCTL_STORAGE_QUERY_PROPERTY` still returns the old disk identity, or where a new `MachineGuid` sits beside unchanged firmware values.
This is a permanent rewrite workflow, not a process injected into BattlEye. Run TraceX once after the one-time setup and delete the tool. No background service is required for each PUBG, DayZ, or Siege session, and TraceX does not modify BattlEye's driver or explain how to evade its runtime checks.
A delayed ban wave means compatibility cannot be inferred from one short session. Use the current timestamped Working result, and do not treat a clean launch as a test result for future BattlEye or publisher builds.
BattlEye can separate detection from enforcement and issue actions in delayed waves. That reduces the feedback available to cheat developers and means a normal-looking logout does not prove the session was cleared. The timestamped status page is the relevant TraceX compatibility signal; a single launch is not a reliable ban-wave test.
No automatic roster-wide rule is supportable. The same board, disk, Windows, and network values can be collected across BattlEye titles, so the machine can be recognized again. Global BattlEye actions, publisher bans, and community-server bans have different scopes even when they concern the same computer.
`BEDaisy.sys` operates in the Windows kernel, where it can compare user-mode reports with lower-level firmware and device data. That matters for `IOCTL_STORAGE_QUERY_PROPERTY`, SMBIOS tables, and driver metadata. Rewriting one WMI result without changing its underlying source can leave an inconsistent machine profile.
A reinstall changes software-layer values such as `MachineGuid`, but SMBIOS Type 2 board data and physical-disk serials normally survive. BattlEye can evaluate those durable values together rather than trusting the new Windows identity by itself. TraceX rewrites its supported hardware and OS identifiers as one set.
BattlEye compatibility depends on its kernel driver, in-session checks, and the game-specific build deployed before a delayed ban wave. Use the detection-status page for the current published result; Working describes the displayed state, not future waves.
No. Complete the one-time setup, run TraceX once to rewrite the supported identifiers, and delete the tool afterward. The changes are designed to persist without a per-session mask or resident TraceX process. BattlEye compatibility still needs the current Working status because its driver and publisher integrations evolve.
Background on how BattlEye builds a hardware profile, what enforcement looks like afterwards, and how TraceX rewrites the identifiers behind it.
Kernel level anti cheat explained: what Ring 0 access really gives Vanguard, EAC and BattlEye, when their drivers load, and what it means after a ban
HWID ban duration compared across 24 games: which bans expire, which are permanent, and why your ban notice says the year 2226 when nothing is counting down
HWID ban vs IP ban vs account ban: what each one actually blocks, how to tell which you have, and why a VPN fixes exactly one of the three ban types
HWID ban appeal guide: what publishers actually say about reversing hardware bans, the three cases worth filing for, and how to write one that gets read
Compatibility changes over time. Review the current timestamped result for BattlEye before downloading or running TraceX.
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