HWID Spoofing Guides
VPN vs HWID Spoofer: Which Fixes a Ban?
VPN vs HWID spoofer, answered plainly: a VPN changes your IP and nothing else, so it cannot touch a hardware ban. Here is what each tool actually does
Super People's servers may be gone, but its BattlEye profile is distinct. TraceX Spoofer rewrites the HWID permanently once for free, then you delete it.
Free diagnostic
A player-posted Super People support response used "Ban reason: Illegal Program Usage" with "Ban details: Permanent Game Ban / Registration Ban"; a generic connection or BattlEye service error did not by itself prove an HWID ban.
Hardware Coverage
Super People's anti-cheat silently reads dozens of hardware identifiers from your PC while it's running — long before you reach a match. Learn how BattlEye works in Super People and why it's difficult to bypass without a spoofer. Below is a sample of the identifiers being tracked.
| Hardware Identifier | Super People Tracks | TraceX Rewrites |
|---|---|---|
| CPU / Platform Identifier | Yes | Yes |
| SMBIOS Board Serial / System UUID | Yes | Yes |
| GPU Adapter Identifier | Yes | Yes |
| Disk Firmware / Volume Serial | Yes | Yes |
| Physical NIC MAC Address | Yes | Yes |
| Windows MachineGuid | Yes | Yes |
Reality Check
And when they're denied — which is almost always for HWID bans — your hardware stays permanently blacklisted. No second chances.
“While we were able to greatly improve Server Stability through consecutive patches, our response to Illegal Third-Party programs was slightly lacking to provide a completely fair and clean gaming environment. HWID and cellphone number bans were effective to some point but were not complete deterrents for players who decided to cheat.”
Wonder People — Developer statement (Steam Community AppID 1190340 "Anticheat system?" thread)
Why You Need This
You launched Super People from Steam, queued Normal or Ranked on Orb Island, and later saw the support wording players posted: "Ban reason: Illegal Program Usage" with "Ban details: Permanent Game Ban / Registration Ban." Swapping the Steam login did not change the hardware and verified-phone layers Wonder People said it used. Here is the part old threads miss: the servers shut down on February 23, 2026, so there is no live Super People queue to recover. What still matters is the machine profile its BattlEye and WonderTrust stack could expose again when another protected game starts.
Start with what can and cannot be fixed. Wonder People's September 18, 2025 patch notes named a dual anti-cheat stack: BattlEye on the client, server, and kernel-driver path, plus WonderTrust for real-time abnormal-activity detection through client-server integration. Reports and replay review also fed the in-game Jury system. An earlier Wonder People statement said HWID and cellphone-number bans were used, while a player-posted support response labeled enforcement "Illegal Program Usage" and "Permanent Game Ban / Registration Ban." Those are stronger signals than a generic connection failure or BattlEye service error. The official servers are now offline, so no HWID rewrite, new Steam account, or temporary session tool can reopen Super People itself.
BattlEye's privacy policy confirms that it may process hardware-device information and identifiers such as serial numbers, but neither BattlEye nor Wonder People publishes Super People's exact recipe or weighting. The defensible Windows surfaces are the SMBIOS Type 2 baseboard serial and SMBIOS system or motherboard UUID; disk firmware serials exposed through storage IOCTLs such as `IOCTL_STORAGE_QUERY_PROPERTY`; separate filesystem volume serials; physical NIC MAC addresses; and `MachineGuid` under `HKLM\SOFTWARE\Microsoft\Cryptography\MachineGuid`. A TPM 2.0 endorsement key is hardware-rooted, while Secure Boot is a platform state. Both are available trust surfaces, but neither is publicly confirmed as a Super People ban key. Formatting Windows may replace `MachineGuid` and volume metadata while leaving board, drive-firmware, MAC, and TPM-rooted identity intact, which is why one changed field does not equal a new machine.
Cross-game blast radius needs the same precision. Another BattlEye title can collect the same board, storage, Windows, and network values when its own client starts, so an unchanged rig can be recognized again; publishers still administer title-level enforcement, and a Super People ban does not automatically ban PUBG, DayZ, or Siege. A temporary session spoof only presents replacement values until reboot and must run again before later sessions. TraceX Spoofer takes the permanent route by rewriting its supported identifier set as a consistent profile. Complete the one-time setup, run TraceX once, then delete the tool. It cannot revive closed servers or remove the old Wonder People account ban, but no TraceX daemon or per-session mask remains on the PC.
Verified
Wonder People's September 18, 2025 Early Access patch notes named its dual layer: BattlEye on the client, server, and kernel-driver path plus the in-house WonderTrust system; its final Steam notice says Early Access and the game servers shut down on February 23, 2026. (Sources: Wonder People, "Patch Note - Early Access," September 18, 2025; "Final Notice on Early Access Service Termination & Operation Schedule," February 9, 2026; verified July 27, 2026.)
Why TraceX
You shouldn't need to replace your PC to play Super People again. That's why TraceX exists.
Run TraceX once before opening Super People through Steam. The rewrite persists, so you can delete the tool before BattlEye starts.
Super People's hardware ban (hwid) is tied to the profile BattlEye reads. Rewritten identifiers persist across reboots without a TraceX daemon.
For Super People, the documented BattlEye coverage includes CPU / Platform Identifier, SMBIOS Board Serial / System UUID, GPU Adapter Identifier. TraceX rewrites the supported fields in one pass.
Super People launches from Steam after the rewrite is complete. No TraceX process remains during BattlEye gameplay to consume resources.
Super People's hardware ban (hwid) details stay separate from the current BattlEye status, so a game update is never treated as unchanged by default.
When you open Super People with Steam account (+ Wonder People account, mandatory phone verification), BattlEye reads the supported identifiers produced by the completed permanent rewrite.
Setup Guide
Getting around a Super People HWID ban used to take hours — reinstalling Windows, flashing BIOS, wiping drivers, re-downloading everything, and praying it worked. One wrong step meant starting over and burning another account. With TraceX, a single click does more than all of that combined.
Free download
Submit your email and receive your free TraceX HWID Spoofer license in a few minutes. Run it once on your PC to permanently rewrite the identifiers BattlEye fingerprints, then delete the binary and reinstall Super People.
Detection Analysis
BattlEye can combine identifiers from your PC into a hardware profile for Super People. TraceX rewrites the supported fields shown below before the game runs.
When you launch Super People, your real hardware IDs are scanned and matched against ban records. Every new account on a flagged PC is blocked.
Super People sees a completely new machine with no ban history. New account, clean hardware — access granted.
Ban Reference
All BattlEye Games
All of these games use BattlEye — the same anti-cheat that banned you in Super People. One permanent TraceX rewrite covers every one of them.
FAQ
No. Wonder People's official final notice says Early Access and the game servers shut down on February 23, 2026. The first service ended in August 2023, and the relaunch ended with the 2026 closure. You cannot queue Normal or Ranked now, even with another account or a changed machine profile. Any current page promising to put you back on live Super People servers is stale; only the ban mechanism and its relevance to hardware recognized by other active anti-cheat deployments remain useful.
Yes. In a public developer statement reproduced on Steam, Wonder People said that HWID and cellphone-number bans had been used against cheating. A player-posted support response separately used the wording `Ban reason: Illegal Program Usage` and `Ban details: Permanent Game Ban / Registration Ban`, then described account, hardware, and phone-number actions when a false positive was reversed. That supports the existence of a hardware layer without proving every Super People ban was hardware-based.
The 2025 relaunch did not use EAC. Wonder People's official September 18 patch notes named BattlEye, integrated across the client, server, and kernel driver, plus its in-house WonderTrust system for real-time abnormal-activity detection. It also used an in-game Jury system built from reports and replay review. Older service windows used BattlEye and Wonder People's own enforcement, but the public notes do not disclose a fixed identifier recipe.
The clearest player-posted Super People support wording was `Ban reason: Illegal Program Usage` with `Ban details: Permanent Game Ban / Registration Ban`. A support response that later lifted a false positive referred to account, hardware, and phone-number actions. By contrast, a generic connection failure, a phone-verification problem, or a BattlEye initialization or service error can have another cause. The game is offline now, so none of these messages can be rechecked against a live queue.
BattlEye confirms the broad category, not a Super People-specific list: hardware-device information and identifiers such as serial numbers. Relevant Windows surfaces include the SMBIOS Type 2 baseboard serial, system or motherboard UUID, disk firmware and volume serials, physical NIC MAC addresses, and `MachineGuid` under `HKLM\SOFTWARE\Microsoft\Cryptography\MachineGuid`. TPM 2.0 endorsement-key material and Secure Boot state are separate signals, and neither is publicly confirmed as a Super People ban key.
No live registration path remains after shutdown. Historically, a new Steam login changed the account but not the PC identifiers or verified-phone relationship Wonder People said it enforced. If the original action included `Permanent Game Ban / Registration Ban`, changing one credential would not remove the server-side record or make the underlying machine different. TraceX cannot unban the old account; its role is limited to permanently rewriting supported identifiers for an active, compatible protection stack.
Not automatically. BattlEye can see the same board, disk, Windows, and network surfaces whenever a protected title initializes its client, which creates cross-title fingerprint exposure. Publishers still control their own game bans and integrations, so a Super People record is not proof that PUBG, DayZ, Rainbow Six Siege, or another BattlEye title has banned you. The practical risk is re-recognition of unchanged values, not a single universal ban list spanning every publisher.
A clean install can regenerate software-layer values such as `MachineGuid` and filesystem volume metadata. It normally leaves the SMBIOS baseboard serial, system UUID, drive firmware serials, physical NIC identity, and TPM-rooted material unchanged. Reinstalling the closed game only refreshes files. That mismatch is why a format should not be described as a complete hardware reset, and it cannot remove a server-side Steam, Wonder People, or BattlEye enforcement record.
A temporary session spoofer presents alternate identifiers while its driver or process is active; after reboot, the original values return and the tool must run again. TraceX uses a permanent rewrite for its supported identifier set. Complete the one-time setup, run it once, then delete the tool. Nothing remains resident beside Steam or another game. That difference does not revive Super People or erase its account records; it matters only for an active title whose current TraceX status is Working.
If the old notice showed a literal BattlEye `Global Ban #ID`, BattlEye's current support page says to submit one ban-appeal ticket with that ID and the game name. A Super People `Permanent Game Ban / Registration Ban` was an account-side Wonder People action, and the final Steam notice does not provide an active post-shutdown gameplay appeal route. An identifier rewrite cannot lift either record. Keep the original message so you can distinguish a BattlEye global ban from a Wonder People registration ban.
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Next Steps
Work out which ban you are actually dealing with before you change anything. The ban-type checker walks the symptoms, and how long a BattlEye ban lasts covers whether waiting it out is realistic for Super People.
You can also browse every game TraceX supports or read up on the anti-cheat engines behind these bans.