HWID Spoofing Guides
Games That HWID Ban: 2026 Coverage List
Games that HWID ban, grouped by anti-cheat engine: 59 titles across EasyAntiCheat, BattlEye, Vanguard, RICOCHET and more, with what each ban covers
TraceX rewrites supported hardware identifiers once for Squad. It does not reverse an account sanction or guarantee access.
Squad uses EasyAntiCheat. TraceX supports a one-time identifier rewrite for this route; current compatibility remains version-specific.
Free diagnostic
Hardware-ban symptoms in Squad are more consistent with device linkage when the same PC is blocked across separate accounts; an account sanction follows the account. Three different authorities can lock you out of Squad and the symptoms overlap: an Easy Anti-Cheat banned notice at the loading screen, a Steam "Game Ban" badge on the profile, an Offworld game-side ban, or a SteamID rejection pushed by the Community Ban List that many licensed servers query on connect. Check which one is actually firing before assuming the machine is the problem.
Hardware Coverage
For Squad, this reference separates identifiers associated with EasyAntiCheat from the fields TraceX supports. Only rows marked “Yes” in the TraceX column are claimed as rewritten. Read the EasyAntiCheat hardware guide.
| Hardware Identifier | Squad Tracks | TraceX Rewrites |
|---|---|---|
| CPU / CPUID Platform Data | Yes | Yes |
| SMBIOS Type 2 Board Serial / UUID | Yes | Yes |
| GPU Device ID / LUID | Yes | Yes |
| Disk & Volume Serials | Yes | Yes |
| Network Adapter MAC | Yes | Yes |
| Windows MachineGuid | Yes | Yes |
Reality Check
Squad appeal outcomes depend on publisher policy and the evidence submitted. An appeal can correct an enforcement error, but it does not change device identifiers or guarantee reinstatement.
“Today, we have issued the final bans on 7 members of the community that were involved in creating and using a "Cheat Menu" that was found to be built into multiple mods for Squad. [...] All of these members have now been banned from accessing Squad.”
Offworld Industries — official announcement by community lead "Ceeg," posted to r/joinsquad July 22, 2025
Why You Need This
TraceX for Squad changes supported machine identifiers before launch; it does not remove publisher records or restore a sanctioned account.
You queue a RAAS layer on Yehorivka, wait out the server browser, and the client drops you at the loading screen with an Easy Anti-Cheat banned notice before the first rally goes down. Gorodok does the same. So does Fallujah. Your Steam profile picks up a Game Ban badge, and licensed servers start refusing the SteamID on connect because they query the Community Ban List. Buying Squad again on a fresh Steam account is the reflex, and it is the wrong one: the new account reaches the same EAC handshake from the same motherboard, the same network adapter, and the same disks.
A Squad ban is easy to misdiagnose because three separate authorities can lock you out and only one of them is looking at your hardware. Easy Anti-Cheat runs alongside the Squad client on licensed servers. Offworld Industries can sanction the Steam account directly. The Community Ban List, a third-party blacklist many licensed servers query on connect, works purely from SteamIDs. Only the EAC layer holds a device profile. That profile can combine the SMBIOS Type 2 baseboard serial and the SMBIOS Type 1 system UUID, physical disk serials returned through storage IOCTLs, Windows volume serials, network-adapter MAC addresses, and MachineGuid under HKLM\SOFTWARE\Microsoft\Cryptography. Where the platform exposes it, TPM 2.0 endorsement-key material adds a hardware-rooted anchor. Secure Boot state reports a boot-chain integrity result rather than another serial number.
That list is why partial hardware changes disappoint. Matching is composite: EAC does not need every value to agree, only enough of them to correlate. Swap the SSD you were running when the ban landed and the board serial, system UUID, remaining drives, adapter MAC, and MachineGuid still line up. Reinstall Windows and you rotate MachineGuid and volume metadata while the firmware-level identifiers survive untouched. A second Steam account is the same mistake in cheaper form: credentials change, the machine does not, and the fresh SteamID attaches to the existing profile at the next EAC handshake. Neither Offworld nor EAC publishes Squad's exact field list or weighting, so treat these surfaces as the categories in play rather than a confirmed recipe.
The same EAC client ships inside a long roster of other titles, so an unchanged machine presents the same board, storage, network, and Windows values wherever EAC initializes. Enforcement is still administered per publisher; a Squad ban is not evidence that another publisher has banned anything. The exposure is that those values are already on file across the engine's roster, and re-flagging on another EAC title is common. Temporary session spoofers present substitute values only while a loader or driver stays resident, so the original profile returns after a reboot and the tool has to run again before every session. TraceX Spoofer rewrites the supported identifiers once, as a single coherent machine profile. Complete the one-time setup, run TraceX once, then delete the tool; nothing stays resident beside Steam or EAC. The rewrite does not restore a banned Steam account, reverse an Offworld sanction, or remove a SteamID from the Community Ban List.
Verified
On July 22, 2025, Offworld Industries banned 7 members of the Squad competitive community for embedding a "Cheat Menu" inside mods used in OWI's own official Squad Arena tournament — including the modders Offworld had commissioned to build the tournament tools. OWI's community lead "Ceeg" stated in the official announcement: "Unfortunately, as for Offworld's part in this, like many others, we were misled by these modders." (Source: r/joinsquad official post by u/03-several-wager, July 22, 2025.)
Why TraceX
For Squad, TraceX rewrites the supported identifiers once, so the product does not need to remain running during the game.
Run TraceX once before opening Squad through Steam. The rewrite persists, so you can delete the tool before EasyAntiCheat starts.
For Squad, TraceX's supported identifier changes persist across reboots without a resident daemon. Publisher sanctions remain separate.
For Squad, the documented EasyAntiCheat coverage includes CPU / CPUID Platform Data, SMBIOS Type 2 Board Serial / UUID, GPU Device ID / LUID. TraceX rewrites the supported fields in one pass.
Squad launches from Steam after the rewrite is complete. No TraceX process remains during EasyAntiCheat gameplay to consume resources.
For Squad, hardware ban (hwid) details stay separate from the current EasyAntiCheat status, so a game update is never treated as unchanged by default.
TraceX presents rewritten values for its supported fields when EasyAntiCheat checks Squad; current compatibility remains version-specific.
Setup Guide
Squad setup has four steps: get the guide, run the supported identifier rewrite once, follow the publisher's account and launcher requirements, and check current compatibility before play.
Submit your email through the TraceX Spoofer homepage form to receive setup instructions for Squad — free, no card required.
Run TraceX once before launching Squad. TraceX rewrites the supported identifiers listed on this page in one pass, then the tool can be removed.
Open Squad via the Steam with the Steam account required by the publisher. TraceX does not remove account sanctions, change publisher records, or guarantee access.
Review the current EasyAntiCheat status before opening Squad. Supported identifier changes persist without a TraceX daemon, but game and anti-cheat compatibility can change.
Free download
For Squad, TraceX issues a free license and setup guide after email registration. Run the supported identifier rewrite once, then check the current EasyAntiCheat status and follow the guide. TraceX does not reverse an account sanction or guarantee access.
Detection Analysis
EasyAntiCheat can combine identifiers from your PC into a hardware profile for Squad. TraceX rewrites the supported fields shown below before the game runs.
EasyAntiCheat can compare the listed identifiers with enforcement records. A match can contribute to repeat-account detection, but the publisher does not disclose a universal decision rule.
TraceX presents rewritten values for supported fields. It does not erase Squad account history or guarantee that EasyAntiCheat accepts a session.
Ban Reference
Squad uses EasyAntiCheat. This reference records the ban type, stated duration, and known triggers supplied for this page.
All EasyAntiCheat Games
EasyAntiCheat also protects these TraceX-listed games; each publisher controls its own policies and enforcement.
















FAQ
Squad HWID ban FAQs explain EasyAntiCheat enforcement and the supported TraceX workflow.
Both layers exist and they are not the same thing. A Steam "Game Ban" badge is the account-visible record; the Easy Anti-Cheat side can also hold a device profile built from board, storage, network, and Windows identifiers. Neither Offworld nor EAC publishes a rule saying every Squad sanction includes hardware enforcement. The pattern that points at the machine is repetition: a new Steam account, freshly purchased, still failing the EAC handshake on the same PC across multiple licensed servers.
EAC keeps Squad's exact field list private, but the Windows surfaces available to a kernel-level anti-cheat are well documented. They include the SMBIOS Type 2 baseboard serial, the SMBIOS Type 1 system UUID often called the motherboard UUID, drive firmware serials queried through storage IOCTLs, filesystem volume serials, physical network-adapter MAC addresses, and MachineGuid under HKLM\SOFTWARE\Microsoft\Cryptography. TPM 2.0 endorsement-key material and Secure Boot state are separate platform signals rather than confirmed Squad ban keys.
Neither is a full identity reset. A clean Windows install regenerates MachineGuid and volume metadata, which is a real change but a small slice of the profile. Replacing one drive removes one serial and leaves the board serial, system UUID, other disks, and adapter MAC intact. Because matching is composite, EAC only needs enough surviving values to correlate the machine with the flagged one. Reinstalling Squad itself refreshes game and EAC files and does nothing to a server-side ban record.
Buying Squad again changes the Steam account identifier and nothing underneath it. If enforcement is tied only to the banned SteamID, a second copy is a different situation; if the machine profile is also recognised, the new account reaches the same EAC handshake from the same hardware and can be flagged again. Squad's community layer compounds this, because admins on licensed servers share ban intelligence through the Community Ban List and linked Discord databases that catch alt accounts independently of EAC.
The CBL is a third-party cross-server blacklist maintained by the Squad community, not by Offworld or EAC. Participating licensed servers query it on player connect and reject SteamIDs it holds. There is no automatic pipeline from an EAC ban into CBL; entries come from participating servers recording their own ban events. A direct Offworld game-ban and admin bans issued on well-connected community servers tend to propagate through it faster than an EAC action alone.
Yes. Offworld issues game-side bans independently of EAC for terms-of-service violations. The clearest precedent is the July 22, 2025 announcement in which OWI community lead "Ceeg" stated: "All of these members have now been banned from accessing Squad," referring to 7 members caught running a cheat menu inside mods used in OWI's own Squad Arena tournament. That route has its own appeal owner, so an EAC appeal will not touch an Offworld sanction and vice versa.
Config-file visibility tweaks sit in a grey zone. EAC bans specifically for .ini edits are rare next to memory-injection detections, and Squad's EULA grants EAC consent to analyse "the Game binaries and scanning the memory of the Unit" rather than naming config files. The practical risk is administrative: admins on populated licensed servers have kicked and banned players they identify using them, and a community ban can reach the CBL without EAC being involved at all.
Squad's offline mode with AI runs locally and does not put you through the licensed-server EAC handshake, so a ban does not remove single-player practice, layer testing, or firing-range work. That is the extent of it. Licensed multiplayer servers run the anti-cheat, and a server without it is outside the normal Squad server population. Offline access is not an appeal outcome and does not indicate that the ban record has changed.
Offworld will not lift an EAC ban; the standard support reply is that EAC issued the ban, not Offworld, so the appeal goes to EAC. Collect the EAC reference ID from the Squad F1 console log and submit it through EAC's official ban-appeal form with "Squad" as the game. Offworld's own game-side bans go through its support desk instead. Some false positives have been reversed when EAC audits a ban wave; confirmed cheating detections very rarely are.
A temporary session tool presents substitute identifier values only while its loader, driver, or background service stays active, so the original profile returns after a reboot and the tool has to run again before each Squad session. TraceX uses the permanent-rewrite model: complete the one-time setup, run TraceX once to rewrite the supported profile, then delete the tool. No TraceX process sits beside Steam or EAC afterwards. Neither model restores a banned Steam account or clears a CBL entry.
Learn More
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Next Steps
The notice shown in Squad cannot confirm a hardware ban by itself. Repeated restrictions across separate accounts on the same PC can be consistent with device linkage, while an account-only sanction follows the account. The ban-type checker walks through the symptoms, while the EasyAntiCheat ban-duration guide records the publisher policy available for comparison before you decide whether waiting is relevant.
You can also browse every game TraceX supports or read up on the anti-cheat engines behind these bans.