Easy Anti-Cheat HWID Bans — How They Work & How to Bypass
Epic Games · 17 supported games
What Is Easy Anti-Cheat?
Easy Anti-Cheat (EAC) is the most widely deployed anti-cheat system in online gaming. Developed by Epic Games, EAC protects titles ranging from Fortnite and Apex Legends to Rust, The Finals, and dozens of indie multiplayer games. Its reach covers more than half of the games TraceX supports.
EAC runs as a user-mode service that launches alongside the game. Once active, it scans for known cheat signatures, monitors memory for unauthorized modifications, and — critically for banned players — collects a set of hardware identifiers that uniquely fingerprint every machine that connects. When a player is hardware-banned, EAC stores that fingerprint server-side and blocks any account that logs in from a matching machine.
Understanding exactly what EAC collects and how it matches identifiers is the first step toward bypassing a hardware ban. This page covers the full technical picture and explains how TraceX neutralizes every identifier EAC reads.
How EAC Detects and Tracks Hardware
EAC builds its hardware fingerprint from a combination of identifiers pulled through Windows Management Instrumentation (WMI) queries, direct registry reads, and low-level system calls. The identifiers it collects include:
Motherboard serial number — read from the SMBIOS tables exposed by the BIOS. This is the single most persistent identifier because it survives OS reinstalls and drive swaps.
Disk drive serial numbers — every physical drive connected to the system exposes a unique serial through the storage controller. EAC enumerates all connected drives, not just the boot volume.
MAC addresses — the hardware addresses of all network adapters, including Ethernet, Wi-Fi, and virtual adapters. EAC filters for physical adapters but logs all of them.
RAM serial numbers — individual DIMM modules carry serial numbers in their SPD (Serial Presence Detect) data. EAC reads these through WMI queries.
TPM (Trusted Platform Module) identifiers — on systems with a TPM chip, EAC reads the endorsement key or platform certificate, providing an additional hardware anchor.
Windows product ID and installation ID — not hardware per se, but tied to the OS install. EAC uses these as supplementary signals to detect reinstalls that don't change hardware.
EAC does not rely on a single identifier. It uses a weighted composite fingerprint — changing one or two values is not enough to appear as a new machine. The system applies fuzzy matching, meaning it tolerates minor changes (like adding a USB drive) while still recognizing the core hardware profile. Players who swap a single component and create a new account are typically re-banned within hours because the remaining identifiers still match the stored fingerprint.
Ban propagation is another critical behavior. When EAC bans a hardware fingerprint in one game, that ban data is shared across the EAC network. A hardware ban in Fortnite can result in an immediate ban when the same machine connects to Rust or Apex Legends, even on a fresh account. This cross-game enforcement makes it especially important to spoof all identifiers simultaneously before launching any EAC-protected title.
All EAC Games TraceX HWID Spoofer Supports

















How TraceX HWID Spoofer Bypasses EAC
TraceX rewrites every identifier that EAC reads before the anti-cheat service initializes. When you run TraceX and launch an EAC game, the following happens:
All hardware serial numbers — motherboard, disk drives, RAM modules — are replaced with randomized values that pass format validation. The spoofed serials match the expected length and character set for each component type, so EAC's sanity checks accept them as genuine.
MAC addresses are regenerated with valid OUI (Organizationally Unique Identifier) prefixes, ensuring they appear to belong to real network hardware from known manufacturers.
TPM identifiers are masked so EAC reads a clean, unique endorsement key that does not match any stored ban record.
Windows installation IDs are rotated to match a fresh install, removing any link to a previously flagged OS profile.
Because TraceX operates below the layer where EAC collects data, the anti-cheat never sees your real hardware. It builds its fingerprint from the spoofed values, and that fingerprint does not match any existing ban record. The new IDs persist permanently — TraceX runs once and you can delete it after, with no daemon or background process left on your system.
This approach has kept TraceX undetected against EAC since launch. EAC's detection logic looks for tampering at the driver and application level — TraceX's spoofing sits beneath that observation layer, which is why conventional anti-cheat scans do not flag it.
Frequently Asked Questions
Related Anti-Cheat Systems
Get back in game
TraceX is fully undetected against Easy Anti-Cheat. Run it once to permanently rewrite your hardware identifiers and get back into the games you’ve been banned from.
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