Easy Anti-Cheat is Epic Games's anti-cheat system for 17 TraceX-listed games. This guide explains its hardware profile, supported games, and current TraceX compatibility.
Epic Games · 17 supported games · All anti-cheats
Easy Anti-Cheat (EAC) is a modular anti-cheat service delivered through Epic Online Services. A studio integrates the EAC SDK and chooses a protection configuration for its own game, which is why Fortnite, Rust, Apex Legends, The Finals, and Dead by Daylight can share the EAC collection layer without sharing one universal publisher ban list.
That breadth creates cross-game exposure. The same PC can present the same board, storage, Windows, network, and security-state values whenever an EAC title initializes. Once a deployment has associated those values with enforcement, another EAC integration can recognize the same composite profile or receive related risk signals. The publisher of each game still decides the account action; an EAC ban in one title does not automatically ban every other EAC title.
TraceX Spoofer addresses the reusable machine profile rather than any one Epic or Steam account. TraceX rewrites its supported identifiers once, keeps those changes persistent, and can then be deleted. There is no per-game preset or resident background process.
EAC does not publish a field-by-field hardware schema, and integrations can differ. The Windows collection surfaces behind a durable profile are still concrete: `Win32_BaseBoard` exposes the SMBIOS Type 2 baseboard serial, `Win32_DiskDrive` exposes physical-disk descriptors, and `Win32_PhysicalMemory` can expose DIMM identifiers. A client can compare those WMI results with direct SMBIOS table reads and storage properties returned by `IOCTL_STORAGE_QUERY_PROPERTY`; agreement between independent paths is stronger than either value alone.
The OS layer adds `MachineGuid` at `HKLM\SOFTWARE\Microsoft\Cryptography`, volume identifiers, the Windows installation identity, and MAC enumeration across physical and virtual adapters. A reinstall can rotate the Windows values while leaving SMBIOS Type 2 and controller-reported disk serials intact. That mismatch is why reinstalling Windows or changing one NIC does not create a convincingly new composite machine.
TPM and boot trust are separate surfaces. Windows exposes TPM operations through the TPM Base Services (TBS) API, including access paths related to the TPM 2.0 endorsement key, while Secure Boot state describes the verified boot chain. Public EAC material discusses extra security requirements but does not confirm that every integration uploads that key. Treat TPM identity and Secure Boot as possible weighted inputs, not as a single universal EAC serial.
Composite or fuzzy matching explains EAC's resilience better than a mythical master HWID. Board, disk, memory, OS, MAC, TPM, and boot-state signals can be normalized and weighted so routine hardware changes do not erase the older relationship. Because EAC is a shared SDK, the same raw values recur across its roster; publishers administer their own bans, but re-flagging on another EAC title remains possible when enough of the machine profile matches.
TraceX lists 17 Easy Anti-Cheat-protected games. Open a game page below for its current compatibility, ban details, and setup guidance.

















TraceX rewrites the supported board, storage, memory, network, and Windows identifiers as one coherent set. WMI-visible values and the lower-level structures behind them change together, so `Win32_BaseBoard` does not disagree with SMBIOS Type 2 and `Win32_DiskDrive` does not expose an older controller identity beside a new registry value.
The rewrite is permanent for the documented identifier set. Complete the one-time setup, run TraceX once, and delete the tool afterward; TraceX does not need a daemon or per-session mask. It does not disable TPM 2.0 or Secure Boot, and it does not alter EAC's memory or cheat-detection logic.
Compatibility is version-specific because each publisher can ship a different EAC configuration. Check the latest published status, including Unverified, before using the current build rather than treating support for Fortnite as proof about every Rust, Apex Legends, or future EAC integration.
No. EAC supplies shared anti-cheat technology, but each game's publisher administers its own enforcement. The exposure comes from the machine presenting the same composite identifiers wherever EAC runs. Those recurring values can support re-flagging or related risk signals in another title without creating an automatic roster-wide ban.
The relevant surfaces include SMBIOS Type 2 board data, `Win32_BaseBoard`, physical disks through `Win32_DiskDrive` and `IOCTL_STORAGE_QUERY_PROPERTY`, `Win32_PhysicalMemory`, MAC enumeration, and `MachineGuid`. TPM 2.0 and Secure Boot can add trust signals, although Epic does not publish one universal field list for every EAC integration.
A disk is only one input. The motherboard serial, system UUID, memory data, MAC addresses, `MachineGuid`, and security state may still align with the stored profile. Composite or fuzzy matching can tolerate an ordinary component replacement, so no single serial should be treated as the entire EAC HWID.
A reinstall rotates software-level values such as `MachineGuid`, but it does not normally change SMBIOS Type 2 board data or physical-disk firmware serials. If those durable inputs remain, the new installation can still resemble the older composite machine. TraceX rewrites its supported set without requiring Windows to be reinstalled.
TraceX publishes Easy Anti-Cheat compatibility on the detection-status page with the recorded result and verification timestamp, or shows missing verification as Unverified with no published timestamp. Epic can change the shared EAC client or one game's integration, so a published result does not predict future EAC builds.
No. TraceX performs one system-level rewrite of its supported identifiers rather than a Fortnite, Rust, or Apex-specific session mask. Finish the one-time setup, run it once, and delete the tool. Check the latest published status, which may be Unverified, because EAC configurations and game integrations can change independently.
The linked TraceX guides explain how EAC builds a hardware profile, what enforcement looks like afterwards, and which supported identifiers TraceX rewrites.
How HWID bans work, step by step: what anti-cheats collect, how the fingerprint is hashed and stored, and what happens the moment you launch the game again
Games that HWID ban, grouped by anti-cheat engine: 59 titles across EasyAntiCheat, BattlEye, Vanguard, RICOCHET and more, with what each ban covers
An HWID-banned player should stop creating accounts, save the exact error, and identify whether the sanction follows the account, PC, or network.
HWID ban duration compared across 24 games: which bans expire, which are permanent, and why your ban notice says the year 2226 when nothing is counting down
TraceX links BattlEye, Vanguard, EA AntiCheat as related anti-cheat guides for comparison.
The status below shows the latest published Easy Anti-Cheat compatibility result. An unverified result remains Unverified.
Jul 13, 2026, 4:47 AM EDT